Today I want to talk about a couple problems Druids are experiencing while healing in 25-man raids. These experiences are my own experiences and I feel that what I am experiencing resonates with a large portion of the community. I am by no means a hardcore theorycrafter. My guild is 4/6 Normal on 10 and 25-man and I’ve had the privilege of healing in both raid sizes.
First off, let me say that I don’t believe we have an overall HpS issue or that we don’t bring meaningful utility. I think we’ve moved past the era where Druids were only brought for their HpS and not their utility.
What I do believe is that we have an issue when it comes to Druids scaling between the 2 raid sizes. Healing in a 10-man vs. a 25-man feels like night and day. Last night when we were 2-healing 10-man Normal Elegon I felt powerful. I felt like I greatly contributed to the raid’s survival. I would consistently outpace our Monk in both HpS and overall healing done. The roles were reversed when we stepped into our 25-man.
In a 25-man raid I am still subject to the same limitations that I have in a 10-man setting, Rejuvenation spam. Let me say that it’s much easier to blanket a 10-man with Rejuv than a 25-man. At 9600 mana, Rejuv is costly to spam so I am limited to the amount of targets I can heal at a time.
While Wild Growth and Swiftmend are on cooldown, our only other option outside of Rejuv spam or Omen of Clarity/Regrowth procs is Wild Mushroom: Bloom. We were given Wild Mushroom: Bloom to help fill a gap in our toolkit: Burst healing. Not only does Wild Mushroom: Bloom fail at it’s main purpose, but it’s frustrating to setup. To put it simply: Wild Mushroom: Bloom completely stinks. The healing it puts out looks decent on paper, but how it’s applied to the raid is extremely underwhelming. In a situation where they would be used (stacked up) each mushroom hits for less than 2k per raider. That’s less than 1-tick of Healing Rain and has a much more clunky set-up time. With 350k+ health that is less than 1% of a raid member’s health pool.
Even if Blizz buffed Wild Mushroom: Bloom (which they have stated multiple times they don’t want it to be rotational), I don’t think it would solve our problem. Our problem lies in the fact that we just don’t have enough options when we add 15 more people to the raid.
Jasyla over at Cannot Be Tamed created a very nice chart that compares all healing spells by class. The gap in the Druid’s toolkit is quite alarming. Every other class/spec of healer has an ability that heals multiple targets with no cooldown attached. All of them have some type of weaker version of Rejuv via baseline/glyph/talent to utilize that makes them decent at spread/movement healing. And while I believe we are still superior in movement/spread fights, other healers now have the added tools to be competent at those types of encounters too. And honestly, I’m happy about this. I know Shaman experienced a painful time in Cataclysm where spread healing was the bane of their existence. Now they have additional tools that help them with those challenges.
Now lets reverse roles: Druids are the only healers who have no access to a healing spell that has no CD and heals multiple targets at once. Once thing I noticed while browsing through the healing forums is that many other healers have taken the attitude that Druids are being “selfish” for wanting a more complete toolkit. Comments like “I didn’t know raids were a solo healing job” really bothered me.
So I ask: Am I being selfish for wanting an ability that makes me decent at burst healing while healing multiple people at the same time? Am I selfish for wanting all healers to have access to a complete set of tools so that no one is completely abysmal at any one thing?
Feel free to answer in the comments below.