Incoming in 5.2: Wild Mushroom:Bloom Changes

Wild mushroom
Wild Mushroom is getting some much needed attention on the PTR. A new Build just went up and the spell is getting some interesting tweaks to make it more attractive to use. Restoration now has it’s own section on the tooltip: Continue reading »

Gotta Catch’em All!

GCA

One of my favorite things to do in WoW when I’m not raiding is Pet Battles. I have literally become obsessed with them. The “Gotta catch’em all!” concept is really strong with me as I usually won’t leave a particular area until every single pet (that is obtainable through battling) is caught. Today I want to go over some basic info, some cool Pet Battle Addons, and some of my favorite pets to battle with. Continue reading »

PTR: Cenarion Ward Math

CW

*Updated after more evaluation. Cenarion Ward is not affected by Haste.

I was bored today and decided to do some napkin math for the improved Cenarion Ward:

Spellpower= 28,000 (just a little under what I currently run fully-buffed in raids).

Live:

Cenarion Ward- Protects a friendly target, causing any damage taken to heal the target for 6174 (+ 57% of SpellPower) every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec

Mana Cost: 60,000*.148= 8,880 mana per cast
6,174 + (28,000*.57)= 22,134 per tick

3(ticks)*22,134= 66,402 total healing done over 6 seconds
HpM: 66,402/8,880= 7.47

PTR:

Cenarion Ward- Protects a friendly target, causing any damage taken to heal the target for 12349 (+ 104% of SpellPower) every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec.

Mana Cost: 60,000*.148= 8,880 mana per cast
12,349 + (28,000*1.04)= 41,469 per tick

3(ticks)*41,469= 124,407 total healing done over 6 seconds
HpM: 124,407/8,880= 14.0

For other HpM References:

Rejuvenation: 7.9
Healing Touch: 4.06
Wild Growth (no SotF): Between 13.1 and 15.7

So what does this all mean?

Cenarion Ward would become one of the most efficient spells available. The one deterrence for this ability will be its overhealing. But I feel if used smartly (such as on Protectors for Lightning Prison targets) the healing done could outweigh the overhealing. If used on CD this ability will now do double the healing of Nature’s Swiftness, but with a mana cost.

My Year of Blogging: 2012 Edition

2013

I just received my WordPress Annual Report for 2012. Every year I like to look and see what my stats are for the year. It gives me a good idea of what people are interested in with my blog: Continue reading »

Do we need a new Mastery?

save_trees_400x300

I ask this question because quite frankly I find Harmony to be one of the most boring healer Masteries available now. It requires absolutely no upkeep with its longer duration. It’s just bonus healing and that bonus healing isn’t even interesting to watch or manage. Continue reading »