Mists of Pandaria: Information Overload

As many of you already know the Mists of Pandaria Beta invites have started going out. Unfortunately I have yet to receive one (Grrr…), but that doesn’t mean we can’t discuss all the fun new stuff that’s coming out, specifically some cool new animations and glyphs!

The video above is courtesy of the awesome folks over at Wowhead.com. It highlights some awesome new Druid abilities and some updates to some older ones. I didn’t even think Blizzard could make Hurricane more awesome than it already is, but they managed to do it. I will probably spec into Ursol’s Vortex just for the cool animation and who doesn’t like all the sparkles that Faerie Swarm provides (not that Blood Elves need more sparkles).

Aside from the cool new animations, we got a list of some new glyphs available for us:

There are also a few Restoration-specific glyphs that have been tweaked:

  • Glyph of Lifebloom- While not in Tree of Life Form, casting Lifebloom on a new target grants that target as many applications as the old target had.
  • Glyph of Regrowth- Increases the critical strike chance of your Regrowth by 40%, but removes the periodic component of the spell.
  • Glyph of Rejuvenation- When you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 30%.
  • Glyph of Healing Touch- When you cast Healing Touch, the cooldown on your Swiftmend is reduced by 1 sec.

These are the main 4 that will affect our healing along with Glyph of Wild Growth which according to Lissanna over at Restokin seems to be unchanged.

My first impression for Glyph of Lifebloom was to do a happy dance. This is a big quality of life change for Resto Druid tank healing and it’s a very welcome change. And since we will be saving globals with this glyph, it will be considered a decent output increase for tank swap bosses.

Glyph of Regrowth has some pros and cons. This glyph essentially gives Regrowth a 100% chance to critically hit, but it loses it’s HoT. I think for the first patch or 2 this glyph will be preferred, but as our Crit increases via Intellect, I see this glyph becoming more lackluster towards the end of the expansion. This glyph virtually eliminates any Crit scaling that Regrowth had, so it makes Crit a less attractive stat for us (not that it was very attractive in the first place). On the bright side, more crits means more Living Seed up-time which does lead to an output increase. I’ll probably pick this up at the beginning of the expansion.

Glyph of Rejuvenation is basically Nature’s Bounty baked into a glyph. Nature’s Bounty has never been that strong of a talent, specifically for the cast time reduction of Nourish. Most Druids pick it up for the increased Crit to Regrowth. I find this glyph to be lackluster, especially now that we have access to Wild Mushroom: Bloom as our burst heal.

Glyph of Healing Touch has been reworked to reduce the cooldown on Swiftmend instead of Nature’s Swiftness. I think this glyph will be essential for tank healing Druids. I like that Blizzard is giving us more tank healing options for glyphs. It seems they are really trying to push the viability and competitiveness of Druid single-target healing. Thumbs up in my book.

I imagine Glyph of Wild Growth will work the exact same that it does today. It will likely be a small HpS increase for Druids in 25-mans only. 10-man Druids are likely better off with one of our new glyphs instead.

So what’s the most exciting news ever?

Druids get permanent Treant-form again! That’s right, via a minor glyph known as Glyph of the Treant you now have the option of being a tree permanently during raids again. It is purely for cosmetic purposes and I’m very happy Blizz implemented this. I know many Druids are very excited about this change!

So, what do you think of all the cool changes to come?

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