PTR: Cenarion Ward Math

CW

*Updated after more evaluation. Cenarion Ward is not affected by Haste.

I was bored today and decided to do some napkin math for the improved Cenarion Ward:

Spellpower= 28,000 (just a little under what I currently run fully-buffed in raids).

Live:

Cenarion Ward- Protects a friendly target, causing any damage taken to heal the target for 6174 (+ 57% of SpellPower) every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec

Mana Cost: 60,000*.148= 8,880 mana per cast
6,174 + (28,000*.57)= 22,134 per tick

3(ticks)*22,134= 66,402 total healing done over 6 seconds
HpM: 66,402/8,880= 7.47

PTR:

Cenarion Ward- Protects a friendly target, causing any damage taken to heal the target for 12349 (+ 104% of SpellPower) every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec.

Mana Cost: 60,000*.148= 8,880 mana per cast
12,349 + (28,000*1.04)= 41,469 per tick

3(ticks)*41,469= 124,407 total healing done over 6 seconds
HpM: 124,407/8,880= 14.0

For other HpM References:

Rejuvenation: 7.9
Healing Touch: 4.06
Wild Growth (no SotF): Between 13.1 and 15.7

So what does this all mean?

Cenarion Ward would become one of the most efficient spells available. The one deterrence for this ability will be its overhealing. But I feel if used smartly (such as on Protectors for Lightning Prison targets) the healing done could outweigh the overhealing. If used on CD this ability will now do double the healing of Nature’s Swiftness, but with a mana cost.

My Year of Blogging: 2012 Edition

2013

I just received my WordPress Annual Report for 2012. Every year I like to look and see what my stats are for the year. It gives me a good idea of what people are interested in with my blog: Continue reading »

Update

Hey everyone!

Just letting you know that I’m still here! Unfortunately, not much has changed over the past few months so I’ve been running a bit dry on new informative posts. I’m just twiddling my fingers waiting patiently for Mists of Pandaria Beta to come out so we can have new fun stuff to discuss.

Some updates:

1. My guild is now 8/8 10-man and 7/8 25-man for Dragon Soul.

2. I got my Rivendare’s Deathcharger mount!

3. I still like waffles.

As always, if you have any questions please contact me! I can be reached via Twitter at @WTSHeals or email located on my About page.

Moving Forward

First off, I want to say thank you to all the people who commented on my most recent post. I honestly was hovering over the “publish” button for a long time because I wasn’t sure how the community would react. I was touched by a lot of the comments and it was interesting to learn that I’m not the only one out there that feels the same way in those situations. I thank you all for that.

Moving forward, many of you know that I was flip-flopping between my Druid and Priest for Patch 4.3. The new expansion was really gonna set the tone for what I wanted from my main healer and I came to a decision:

I think a huge part of this decision was the difference between the Priest community and the Druid community. That’s not to say the Priest community isn’t good, it’s just that I feel quite a bit of love from the Druid community, more-so than I have ever felt from fellow Priests. I’ve never been part of a community that is so tight-knit before and willing to help each other out with posts/theories or just plain fun. Every single one of the Druid bloggers/players/theory-crafters I have spoken/chatted with have treated me with nothing but the most respect and kindness that I have experienced with this game, and I can’t turn my back on that.

So, from here on out I’ll be focusing much more on Druid topics. Priests may appear here-and-there, but the main focus of my posts will be about Druids. I hope you all enjoy my future posts from here on. Thanks for your patronage and support!

PTR Patch 4.3: Priest Buffs and Druid Nerfs

Patch notes for 4.3 have just been released on the PTR. Keep in mind that these changes are in no way PERMANENT at this time, so keep an open mind with these. Druids and Priests have had some tweaks although Priests much more than Druids. Continue reading »