Author Archives: Juvenate

Resto Druid Gear Guide Update

I have updated my Resto Druid Gear Guide for 5.2 and have included boss drops in the new Throne of Thunder raid and the new world boss Oondasta. Take a look!

1-hand Weapon Options in 5.2

A fairly large 5.2 PTR build just dropped with a complete list of weapon options. I’ve been using Wowhead’s comparison tool to calculate which weapons will be BiS for Resto Druids. I’ve tinkered a bit with the stat weightings and made them as realistic as possible.

1-handstats

The picture above lists our available 1-hand Spirit options (these are 522 ilvl which are Normal-mode versions). In the Throne of Thunder we will have 2 Mace options, 1 Dagger, and for the first time in QUITE a while, a FIST weapon (hooray!).

*Be aware there is a non-Spirit Dagger that is available, but the tooltip for the Normal version is not accurate to the stats of the Heroic and Raid Finder versions. I’ll have to research this at a later date.

The stat weightings I used were:

Intellect- 100

Spellpower- 85

Haste (pre-3043 BP)- 80

Spirit- 75

Mastery- 55

Crit- 50

As you can see Torall, Rod of the Shattered Throne comes out ahead of our other options which are actually all quite even in stat allocation. It has significantly more Intellect while our other options have more secondary stats.

Personally, I think the Fist weapon has the best-looking model with Torall coming in second. The lightning they emit would look great with our T11 gear if you have a set laying around. I’m not really thrilled about the other 2 models.

Incoming in 5.2: Wild Mushroom:Bloom Changes

Wild mushroom
Wild Mushroom is getting some much needed attention on the PTR. A new Build just went up and the spell is getting some interesting tweaks to make it more attractive to use. Restoration now has it’s own section on the tooltip: Continue reading »

Gotta Catch’em All!

GCA

One of my favorite things to do in WoW when I’m not raiding is Pet Battles. I have literally become obsessed with them. The “Gotta catch’em all!” concept is really strong with me as I usually won’t leave a particular area until every single pet (that is obtainable through battling) is caught. Today I want to go over some basic info, some cool Pet Battle Addons, and some of my favorite pets to battle with. Continue reading »

PTR: Cenarion Ward Math

CW

*Updated after more evaluation. Cenarion Ward is not affected by Haste.

I was bored today and decided to do some napkin math for the improved Cenarion Ward:

Spellpower= 28,000 (just a little under what I currently run fully-buffed in raids).

Live:

Cenarion Ward- Protects a friendly target, causing any damage taken to heal the target for 6174 (+ 57% of SpellPower) every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec

Mana Cost: 60,000*.148= 8,880 mana per cast
6,174 + (28,000*.57)= 22,134 per tick

3(ticks)*22,134= 66,402 total healing done over 6 seconds
HpM: 66,402/8,880= 7.47

PTR:

Cenarion Ward- Protects a friendly target, causing any damage taken to heal the target for 12349 (+ 104% of SpellPower) every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec.

Mana Cost: 60,000*.148= 8,880 mana per cast
12,349 + (28,000*1.04)= 41,469 per tick

3(ticks)*41,469= 124,407 total healing done over 6 seconds
HpM: 124,407/8,880= 14.0

For other HpM References:

Rejuvenation: 7.9
Healing Touch: 4.06
Wild Growth (no SotF): Between 13.1 and 15.7

So what does this all mean?

Cenarion Ward would become one of the most efficient spells available. The one deterrence for this ability will be its overhealing. But I feel if used smartly (such as on Protectors for Lightning Prison targets) the healing done could outweigh the overhealing. If used on CD this ability will now do double the healing of Nature’s Swiftness, but with a mana cost.